New Architecture interview questions

15 real New Architecture questions from the React Native bank, as asked in Indian campus drives and tech interviews. Every question has a verified answer and an AI-tutor explanation on placd — free to start.

1. What is Fabric?

Senior
  1. A.the rewritten rendering system that builds a concurrent shadow tree in C++ and commits it synchronously, replacing the old UI manager
  2. B.the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
  3. C.the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
  4. D.the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system
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3. Which statement is correct?

Senior
  1. A.Fabric — the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
  2. B.Fabric — the rewritten rendering system that builds a concurrent shadow tree in C++ and commits it synchronously, replacing the old UI manager
  3. C.Fabric — the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
  4. D.Fabric — the fully modernized runtime that removes the legacy message queue entirely so all communication goes through the C++ interface
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4. What is Hermes engine?

Mid
  1. A.the rewritten rendering system that builds a concurrent shadow tree in C++ and commits it synchronously, replacing the old UI manager
  2. B.the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
  3. C.the fully modernized runtime that removes the legacy message queue entirely so all communication goes through the C++ interface
  4. D.the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
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6. Which statement is correct?

Mid
  1. A.Hermes engine — the rewritten rendering system that builds a concurrent shadow tree in C++ and commits it synchronously, replacing the old UI manager
  2. B.Hermes engine — the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system
  3. C.Hermes engine — the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
  4. D.Hermes engine — the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
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7. What is Yoga?

Senior
  1. A.the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system
  2. B.the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
  3. C.the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
  4. D.the fully modernized runtime that removes the legacy message queue entirely so all communication goes through the C++ interface
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9. Which statement is correct?

Senior
  1. A.Yoga — the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
  2. B.Yoga — the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
  3. C.Yoga — the fully modernized runtime that removes the legacy message queue entirely so all communication goes through the C++ interface
  4. D.Yoga — the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system
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10. What is interop layer?

Senior
  1. A.the fully modernized runtime that removes the legacy message queue entirely so all communication goes through the C++ interface
  2. B.the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system
  3. C.the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
  4. D.the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
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11. Which term means: "the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system"?

Senior
  1. A.Hermes engine
  2. B.interop layer
  3. C.Yoga
  4. D.bridgeless mode
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12. Which statement is correct?

Senior
  1. A.interop layer — the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
  2. B.interop layer — the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system
  3. C.interop layer — the rewritten rendering system that builds a concurrent shadow tree in C++ and commits it synchronously, replacing the old UI manager
  4. D.interop layer — the fully modernized runtime that removes the legacy message queue entirely so all communication goes through the C++ interface
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13. What is bridgeless mode?

Mid
  1. A.the fully modernized runtime that removes the legacy message queue entirely so all communication goes through the C++ interface
  2. B.the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system
  3. C.the rewritten rendering system that builds a concurrent shadow tree in C++ and commits it synchronously, replacing the old UI manager
  4. D.the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
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15. Which statement is correct?

Mid
  1. A.bridgeless mode — the compatibility shim that lets old-architecture libraries keep working while the app runs on the modern renderer and module system
  2. B.bridgeless mode — the open-source JavaScript engine optimized for mobile that precompiles to bytecode, cutting startup time and memory use
  3. C.bridgeless mode — the cross-platform C++ flexbox layout engine that computes positions and sizes from style rules for the native renderer
  4. D.bridgeless mode — the fully modernized runtime that removes the legacy message queue entirely so all communication goes through the C++ interface
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